Dear Story Nurse,
I just read your post on original ideas and the derivative nature of all stories, and loved it. I struggle a lot with feeling like I’m writing “unique enough” stories to justify putting the effort into them (it doesn’t help that I can literally go through my folder of ideas/snippets/starters and pinpoint exactly what I must have been reading/watching when I came up with each idea, so I wind up feeling like obviously anyone else would notice it too—even though logically I’m fairly sure it’s not that obvious and I only notice it because it’s my own stuff).
But in similar vein… how do you create unique, original worldbuilding? The hardest part for me is magic systems—I write almost exclusively fantasy, sometimes scifi with fantasy elements—and I love including magic and witches and sorcerers, but I feel like I can’t create a unique, exciting magic system to save my life.
The example I always go back to is the Mistborn series by Brandon Sanderson. I’ve never seen anything remotely like the magic system in that setting, allomancy (for those who haven’t read it, some people can ingest different alloys of metals and use those to fuel various mental and physical powers; all the powers come in pairs, like Soothing vs. Rioting people’s emotions). If I could hit on something that unique, that original, just once in my life, I would be thrilled. But in the end, most of my magic systems are either bog-standard elemental-based types of things, or more generic “magic just does what you need it to do, albeit in limited quantities or with skill requirements to make it work so it’s not a complete deus ex machina device” a la D&D.
You say that “originality doesn’t mean rubbing two brain cells together until they spark an idea that bears no resemblance to any idea that anyone’s ever had” but on the other hand it feels like, in this area of things, it does mean basically that—and I’m not sure the “file off the serial numbers” approach would work, if only because if you take a particularly interesting existing system (like allomancy) for your “base” to work from, I think it would still be pretty obvious. How can I either figure out how to spark unique ideas for magic systems, or stop beating myself up for not being able to come up with entirely new, unique, original magic systems for my worlds?
I love this question as a counterpart to the question about worldbuilding from real places. There are so many ways to approach the creation of a fictional place.
As I said in my post on originality, what makes your work original is that you make unique choices that no one else would make. It sounds like that’s where you’re feeling stuck—you know your worldbuilding choices are yours, but feel that they’re not “unique enough”. Instead of looking at the word unique (or original, though those aren’t the same thing), let’s look at the word enough.